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Navigating the world takes a bit of getting used to, but the end result is not only a fantastic test of mental dexterity, but also a truly unique take on co-op play from a single-player perspective.Īdding to the challenge of simply getting from A to B with this unfamiliar navigation method is the inclusion of puzzle platforming. If this sounds confusing or difficult, it is, at least at first. Obviously, the sticks are used for movement, while the triggers are then used as the action buttons, which allow each brother to interact with the environment. The left thumbstick and left trigger are assigned to the older brother, while the right stick and right trigger control the younger brother. Brothers is a single-player adventure, yet players will be in direct control of both brothers simultaneously. Since the unique controls are likely to be a topic of discussion for any who decide to play through the game, let’s begin there. Two things about Brothers stand out the most: The gameplay and the story. Combining the talents of award-winning Swedish film director Josef Fares and Starbreeze Studios, known most for their development of the Payday and Chronicles of Riddick franchises, Brothers tell the story of two sons going on a life-changing journey in search of a cure for their ailing father. What I didn’t expect was a thrilling balance between emotional storytelling and unique gameplay mechanics that made for such an enthralling experience I completely forgot I was playing a $15 arcade game, instead of the latest offering from Naughty Dog or David Cage. From all of the trailers, it became quite clear the game had a lot of heart. value, as that is one for another time, but rather in an attempt to justify my initial reaction to completing Starbreeze Studios’ latest title, Brothers: A Tale of Two Sons. I bring this up not to fan the debate between price vs. While this next bit is admittedly pure speculation, perhaps it’s because the adventures take less time to complete from start to finish, or because they lack the eye-dazzling HD CGI that screams “AAA” so expected of console gaming today. The obvious assumption is that, because a game is cheaper, it is somehow inherently of less value. When it comes to Arcade titles, I think we often temper our expectations at least a little bit whether we’re willing to admit it out loud or not.
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